The PlayFirst Recap – Dream Chronicles on XBLA and more
Welcome to the PlayFirst Recap, where we'll give you the latest PlayFirst news!
Get to know PlayFirst a little better: flip through our pretty new About PlayFirst section on PlayFirst.com. Read about our history, see what the media is saying about us, and take a gander at our executives having a ton of fun.
Cooking Dash: DinerTown Studios – Developer Perspective: Part Two
Vicki Resendez,game producer at PlayFirst on the upcoming release of Cooking Dash: DinerTown Studios:
As I touched on in my last blog entry, the restaurant locations and themes are an exciting part of Cooking Dash: DinerTown Studios and represent the type of show each Hollywood studio is producing. The concept and creation of each restaurant set is loosely based on and inspired by several popular movies and genres:
Salt Lick Saloon - This restaurant location is a stylistic throwback to the Wild West movies. Our restaurant homage features several decorative details such as the old style flooring and wall panels reminiscent of the old saloons. As you succeed in serving your customers in a timely manner, you’ll also be able to add more western themed updates to make your restaurant the prettiest little saloon this side of dodge!
Safari Grill - Our Jungle restaurant is reminiscent of the Indiana Jones movies featuring themes around old Aztec and Mayan pyramids and tombs – our star studded customers may well be playing the role of mysterious adventuring archaeologists or dare devil volcano jumpers!
Buckingham Bistro – We escape the dare devil and gun toting themes for a more subdued and cordial backdrop in our English Tea House restaurant. Here you will be enveloped in the style of Georgian architecture and feel like you’ve stumbled into Jane Austen’s kitchen. Our customers are no doubt working on a classic period piece in this location – let’s just hope their dining moods match the milder decorum required of their acting!
Pot Sticker Palace - Our martial arts themed restaurant is so called due to the major influence of the King Fu TV and movie series in Hollywood. Here, you can almost hear the strains of the Chinese zither. Complete with red lanterns and old Chinese architecture, your customers will be steeped in these Asian traditions to help them stay in character for their acting roles. Be careful, however to keep them all happy and well fed so you don’t witness any of those Kung Fu moves first hand!
Crater Cafe – Science Fiction movies like 2001: Space Odyssey and Close Encounters of the Third Kind come to mind in our lunar landscape moon base restaurant. The occasional alien and giant robot may cross your path in this location and the futuristic atmosphere may also render your customers a little loony so make sure you keep up with their orders to avoid reliving this alien experience again and again!
Check out our exciting new restaurant worlds in more detail as Cooking Dash: DinerTown Studios releases this week!
Release Dates Announced for Cooking Dash: DinerTown Studios!
Cooking Dash: DinerTown Studios - the glitzy sequel title which introduces an exciting Hollywood theme to DinerTown is now exclusively available for PlayFirst PlayPass members for PC/Mac download!
The game will go on broad release this Thursday, August 13 so get ready for some celebrity egos and brush up on your multitasking skills - Hollywood demands the best!
Cooking Dash: DinerTown Studios – Developer Perspective
Vicki Resendez,game producer at PlayFirst on the upcoming release of Cooking Dash: DinerTown Studios:
While we’ve had tremendous success with the original Cooking Dash and amazing fan support for the game, as a development team we wanted to deliver an even more magical formula that kept players entertained while building on a great series with enhanced features and storyline.
Cooking Dash was the first title to find Flo in the TV world and for her follow up, we decided to cast her in a larger role and what better step up for her than to go Hollywood! We loved the idea of thrusting Flo into the exciting and challenging world of movie celebrity in her own starring role of sorts.
Flo’s connection to Hollywood comes through her old college roommate and TV producer, Gilda who calls on Flo to help feed a motley cast of demanding characters. Based around a series of Hollywood movie sets, Cooking Dash: DinerTown Studios sees Flo move between various TV themed movie sets as she caters to the demanding eating habits of the cast and crew. Not only does she have to deal with managing a series of restaurants but she now also has to take care of celebrity egos and these guys are not the most patient customers!
The restaurants are themed around the TV shows that they represent so it looks as though Flo is actually cooking on set e.g. The Salt Licks saloon is set in a Western saloon complete with cowboy themed decor which you can build on as you earn more money from your customers. Other set themes include The Safari Grill (Jungle theme), Buckingham Bistro (English tea house), Potsticker Palace (Chinese food), and Crater Café (Outer space).
Series fans will also be happy to see more of the really exciting gameplay evident in the original Cooking Dash and we’ve also introduced some brand new features like the celebrity power ups. The director and the actors in the game possess special power-ups that can help you to keep your customers happy, and speed up their eating when the line gets long. However the pesky director can also create havoc with his bullhorn while customers are waiting in line which will cause you to lose customers.
Hollywood isn’t complete without its heartthrobs so we’ve introduced Simon the actor to our Cooking Dash family. His celebrity factor can boost the happiness quotient in your customers - if you seat him next to somebody they will get a photo op with him that will boost their hearts rating. A female celebrity who exudes happiness and warmth also gives off bonus hearts after eating to those sitting next to her.
Check out Cooking Dash: DinerTown Studios when it releases later this month!
Sophia’s Perfume Diary: Hot on the Scent of the Olfactory Holy Grail: Part Three
To follow is the final excerpt from PlayFirst’s blog series for Passport to Perfume. The diary is written from the perspective of Sophia, the central character and owner of a perfume store.
The Journey Home
My plane has just taken off from the main island of Hawaii for my journey back to London. I’m quite tired from my recent visits to Brazil and Peru but I’m really excited about the divine ingredients I’m bringing back to my London perfume shop. I can barely sleep, I have so many ideas about how to combine them into new and wonderful aromas that the ladies of London will proudly wear!
Some of the botanicals I picked up can also really increase the value of my scents. For example, in Lima, I picked up Tuberose, I can use the extracts of this sought-after ingredient as a middle note in my perfumes. It increases the value of the perfume as it’s very rare and hard to source.
In Hawaii, I gathered some gardenia, a more familiar flower mostly found in the tropical regions of Africa. These wonderful flowers are prized for their sweet strong scent and have a reputation for being difficult to grow. This beautiful scent is always in demand by the British ladies and requested by their gentlemen.
My active mind is always thinking about how I can increase my profits and expand the business. I’ve also been thinking about new furnishings lately - the increased revenue these ingredients bring can help me enhance the décor so the shop can look more inviting for high end clientele. I should really add some new adornments to equal the high quality of my perfumes. In particular, I’ve been looking at some new wall hangings and rugs, maybe even a chandelier…
As I journey back home, my mind also turns to my family. My father used to accompany me on these trips but I no longer have him as my treasured companion. The ravages of mental illness since his accident and his despicable new wife keep us apart. Now under the influence of my greedy step mother and suffering from amnesia following the accident, my father and I lead separate lives.
Our quest to find the recipe for the perfume once worn by Marie Antoinette has dwindled to a stop since his fall in Brazil but I sense that we still share this deep ambition even through his illness. For all my business ambition and the love I have for my London store, the adventurer in me still harbors a deep desire to discover this long forgotten treasure - the holy grail of the perfume world.
For now I must continue on with my work and hope that one day I will have the opportunity to realize my dream. The propellers of the plane are lulling me to much needed sleep. A new day and a new adventure awaits when I get back to solid ground but for now I can still dream about long ago places, royal luxuries and the perfumed gardens of France…
Passport to Perfume is now available for the PC and Mac at PlayFirst.
Sophia’s Perfume Diary: Hot on the Scent of the Olfactory Holy Grail (Part Two)
To follow is the second excerpt from PlayFirst’s blog series for Passport to Perfume. The diary is written from the perspective of Sophia, the central character and owner of a perfume store.
Manaus, Brazil 1947
Whew! The humidity here definitely reminds me that I’m not in London any more. It’s taken me the better part of a day to get here by plane and the journey was tiring but I’m excited at the prospect of finding some exciting new ingredients for my perfumes.
I’ve had to pack a new wardrobe for my trip as I’m planning to venture into the Amazonian jungle – I’m going from designer wear to my trusty jungle attire and heavy boots.
They call Manaus “Heart of the Amazon” and the “City of the Forest”. I can see why with such an abundance of tropical rain forest around me. The land is beautiful, lush and green - the perfect backdrop for sourcing exotic and rare botanicals.
There aren’t a lot of perfumers that will travel to these lengths to ensure their customers have access to the most sophisticated and rare perfumes. I intend to bring back ingredients that will enable my customers to re-live the experience of such a tropical paradise.
As I make my way through the jungle with my guides, I recognize some of the familiar plants and flowers from my research. My first target’s scientific name is “Ipomoea alba”. Moonflowers are so called because they bloom in the evening lasting through the night until touched by the morning Sun. Using Brazilian moonflower perennials also increases the value of the perfume as these are typically hard to source.

My next target is French Jasmine – seems ironic that I’m sourcing this in Manaus but this is a staple ingredient in many fine perfumes. Jasmine translated from Persian means “gift from God” and I can understand why when I’m enveloped by this heavenly fragrance!
One of the most popular and widely used ingredients in perfumery and the culinary arts is vanilla. It’s also the second most expensive spice after saffron. This is a key ingredient in my perfume inventory. The first to cultivate the orchids bearing vanilla were the Totonac people, who inhabit the Mazantla Valley of Mexico. According to Totonac mythology, the tropical orchid was born when Princess Xanat, forbidden by her father from marrying a mortal, fled to the forest with her lover. The lovers were captured and beheaded. Where their blood touched the ground, the vine of the tropical orchid grew. My customers always love to hear the romantic stories behind the scents they wear!
Finally on this trip I will need to stock up on some freesia. These strongly scented flowers are beautiful to look at and I often have them on display in my shop. I must pick them carefully though as they are quite delicate and need to be stored properly so they make the trip back to London with their essences intact. Thankfully my guides have advised me well on how to carefully cut and preserve my botanicals in this climate.
As evening falls, I make my way back into town after a long but rewarding day. Now I am anxious to combine my new ingredients into exciting new perfumes. The value and rarity of some of these botanicals make for expensive perfumes that can fetch a high price back in London.
However, my work is not yet done and I will need to gather more essentials at my next destination before I get back home. Stay tuned to hear more about the next stop on my world adventure and the seductive scents that lie in wait!
Passport Perfume Wafts Its Way to PCs and Macs Today!
Passport to Perfume is now available for all! Download now or try a sample spritz with 60 mins of free gameplay!
New Gameplay Trailer for Passport to Perfume!
Get a sneak peek of Sophia's store and the luxurious world of perfume in this new gameplay video before the title releases later this week!
Passport to Perfume Release Dates Announced!
The luxurious and exotic world of perfume making comes to the game world this week when PlayFirst releases the PC/Mac game Passport to Perfume!

The end-to-end time management game will be available to PlayFirst PlayPass members tomorrow, July 21 and everyone on Thursday, July 23. Today, PlayFirst is releasing this new selection of screens in anticipation of the launch.

Passport to Perfume blends time management, hidden object, and economic simulation gameplay to deliver the entire luxurious experience of being a perfume maker. Players will also travel the globe hunting for exotic ingredients to create custom scents for their perfume shop.

Passport to Perfume – Developer Perspective
By producer, Angel Inokon
A field research trip to a world famous perfumer is a dream come true for most women – for me as a female producer - it was an eye opener into the decadent word of luxurious perfumes and one which truly informs the game experience in the upcoming game title, “Passport to Perfume”.
Passport to Perfume is a PC/Mac game that offers players the chance to engage in an end to end perfumery experience where you play the role of Sophia, a young adventure-seeker, perfume maker and shop owner in the 1940’s. The game encompasses three game genres: time management, economic sim and hidden object as you manage a perfume shop, create scents, select from an elegant perfume bottle inventory and sell your creations to customers. Your adventures don’t stop there either - on weekends, you get to travel the world searching for rare ingredients and exotic perfume bottles.

In making the game, the PlayFirst team and our development partner, Mean Hamster wanted to truly reflect the art of perfume making in the game world by immersing the player in the experience from the concept stage and sourcing the ingredients right through to selling the final product and setting the right market price.
We ventured out of our offices to “YOSH Olfactory Sense”, the downtown San Francisco perfume studio of Yosh Han. Yosh is the founder and an extremely passionate perfumer who has been practicing her art for 15 years. Her perfumery crafts signature scents for customers around the world including celebrities such as Nick Hornby and Daniel Handler (Lemony Snicket).

Yosh has a patented process of selecting scents, using various natural ingredients, some classic and several very unique and exotic scents of which we had never heard. Our research unearthed many facets of the art of perfume making that amazed us such as how scent can be matched to personalities and how talented Yosh was at predicting which scents we would steer towards based on our characteristics.

In our research of the perfume market, we also learned that the industry is now producing several new “bespoke” scents and tailored fragrances for a more demanding clientele. Perfumers are also now leaning towards scents that are made with perfume oil and natural botanicals instead of alcohol which is how master perfumes crafted their wares centuries ago. In Passport to Perfume, Sophia’s quest to uncover the formula for Marie Antoinette’s perfume also seeks to uncover the classic, natural ingredients that were so admired in the decadent days of the French bourgeoisie.

As a result of such an inspiring visit, we’ve also featured many common and rarely used botanical ingredients in Passport to Perfume that you can combine to make your own signature scents that you sell in your own perfumery. You can also travel to the geographical areas that produce these botanicals as part of your own field research trip!

Look out for more sneak peeks into Sophias’ world and the exciting features in Passport to Perfume as we uncover more in the lead up to the game release this month!




















