DinerTown Tycoon is finally here for everyone!
Check out Flo's first adventure away from her diner and into the larger world of DinerTown as she faces the fast-paced, people-pleasing world of restaurant management.
Start the adventure now by downloading the game here!
We introduced some features within DinerTown Tycoon that are new to the genre. For example, the game focuses on menu management. This involves looking at taste and price trends, and adjusting your menu accordingly so that you are serving the most desired dishes or dishes with inexpensive ingredients. You’re also competing directly against Grub Burger, so you have to make strategic business decisions in order to beat them.
Another innovation is the Daily Chef Challenge, which is a daily activity that can give you a leg up on the competition. This optional task varies in scope and difficulty but once a player achieves the Daily Chef Challenge, she or he will knock down Grub Burger’s progress and gain more time to win over the residents of DinerTown. When you’re playing DinerTown Tycoon, you’re racing against Grub Burger to see who can serve the most customers first. Any customers that the player loses will go to eat at Grub Burger. Grub Burger has a big meter that is constantly filling up, and when they get to the top, they’ll take over the neighborhood completely.
The featured newspapers in the game also offer “Daily Chef Challenges”. Examples include selling ten meals to a particular customer type, making $500, buying a décor upgrade, buying a new recipe, preventing unhappy customers etc. If the player is able to fulfill their goal that same day, Grub Burger’s progress gets knocked back at the end of the day. This can buy the player a little bit of extra time.
My favorite part of the game? There are so many! I love competing against Grub Burger and seeing it quiver in its cocoon when I beat it! I like knowing what kinds of food each DinerToon likes to eat and I love the satisfaction of completing a Daily Chef Challenge and seeing Grub Burger's progress hampered.
PlayFirst PlayPass members can now get their hands on DinerTown Tycoon, the new economic sim game set in DinerTown. The game launches on Thursday for everyone else so get a head start now and save DinerTown from the evil influence of Grub Burger!
To celebrate Flo’s first foray outside of her diner and into the larger world of DinerTown, PlayFirst has released a host of new game assets to offer an exciting glimpse of what’s to come. These include a brand new trailer, screens and find out what happens on the development side with producer, Sora Bai.
DinerTown Tycoon offers a fresh new angle on DinerTown and challenges players to protect the residents of DinerTown from the unhealthy influence of Grub Burger - the evil eatery that threatens to wreak havoc with its pollutants and harmful recipe ingredients.
DinerTown Tycoon is the first Tycoon game for PlayFirst and is set in DinerTown bringing a fresh new twist to the genre. The game was a first in many ways for the development team as it offers a new way for players to interact with the people of DinerTown.
Instead of serving customers in a diner, you are now managing a restaurant from a more entrepreneurial viewpoint and you see the Dinertoons on a more macro level. Players also get a broader overview of the residents’ eating habits, learn which restaurants they frequent and can purchase market research to make better informed business decisions.
A lot of DinerTown games have aspirational stories about the little guy or the underdog triumphing over the "big shots." This was the dev team’s thinking behind Grub Burger, the large fast food chain featured in the game that brainwashes innocent residents into buying their food with its cheap additives and artificial flavoring. At its heart, the game is about giving the player the power to save DinerTown from evil conglomerates like Grub Burger.
The development of the game was a lot of fun for everyone on the team, but it also came with some design challenges. Our foremost challenge was to make a fun and interesting Tycoon game that would also appeal to Diner Dash fans. Tycoon games typically involve more strategic and mathematical decision-making, and we were not exactly sure how that kind of gameplay would be received by time management fans. At the same time, we wanted the gameplay to be deep enough to appeal to hardcore Tycoon fans.
One of the things we did was to do the math for the player, so that they could simply and easily see at a glance how they were doing without worrying too much about a lot of numbers. So for example, we used a lot of visual bars, graphs, and visual effects instead of numerical data.
Another concern for us was the user interface (UI). We wanted to make sure that our user interface was as simple, clean, and intuitive as possible. We probably went through 20 different iterations of the UI, including redesigns of the artwork to fit with the DinerTown universe, but in the end we came up with a really smart and simple flow.
Another huge challenge was knowing when and where to stop! We had so many interesting ideas and features, but we just didn’t have enough time to implement them all. So a lot of neat ideas had to hit the cutting room floor. Next week we’ll reveal some of the exciting new features that made it to the final stage!