Dream Chronicles: The Book of Air Walkthrough
Dream Chronicles: The Book of Air has officially launched on PlayFirst.com! Buy the regular edition for $6.99 and immerse yourself in the latest chapter. We even updated our website background with another cool scene from Dream Chronicles: The Book of Air.
Stuck on a puzzle? Need a bigger hint? Read on for our quick Dream Chronicles: The Book of Air walkthrough, courtesy of our game producer, Ryan:
Village of Wish
Village of Wish – 0 Dream Pieces
- 0 Dream Pieces
- Once the animation stops, pick up the gear from the broken clock and use it on the box your Grandfather, Tangle, gave you. Inside you will find a Dream Journal, note from your Grandfather, and six Dream Jewels.
- Again allow the animation to play and pick up the nine pieces of statue and reassemble them next to the door.
- Click the door to enter.
Classroom – 21 Dream Pieces
- 11 Dream Pieces
- Click on the chalkboard for close-up.
- 2 Dream Pieces
- Click on the note from your Grandfather and then do as he says by clicking on the handle of the chalkboard.
- Click on the first Fairy Power, Decipher.
- Click on Back and then open each of the three books on the desk. Use the Decipher power and solve each puzzle within the three books and take note of the symbols.
Casual Mode
Challenge Mode
- 4 Dream Pieces
- Click on the cabinet in the classroom and then on the note from your Grandfather.
- 4 Dream Pieces
- Click on the dials to enter the symbols from the three books to open the cabinet.
- Return to the classroom, pick up the six pieces of map scattered around the room, and click on the cabinet once again.
- Drag the map pieces to the map and reassemble the map. Once it’s in your inventory, return to the chalkboard.
- Use the Decipher power and then find the words for the objects on the left side of the board. If you’re not sure what an object is, click on it.
- Once completed, click on the portal that appears.
The Airship – 20 Dream Pieces
- 8 Dream Pieces
- Pick up the Key as well as some of the colored stones.
- Use the Key on the back of the airship to unlock it and click to enter.
- 6 Dream Pieces
- Click Back to return outside the airship and pick up the deflated balloon, three pieces of rope, two flaps, and propeller. Place them all on the broken airship; the balloon last.
- Re-enter the airship.
- Place the map on the wall and click for a close-up.
- Cast the second Fairy Power, Reveal, to show you the location of the Crater of Time.
- Mouse-over the Crater of Time and take note of the coordinates.
- Leave the map close-up and click on the control wheel for another close-up.
- Enter the coordinates for the Crater of Time and exit the close-up.
- Click on the fuel device on your right.
- 6 Dream Pieces
- Drag the colored stones to the hole in the device.
- When clicking on stones, try focusing on one color. Remove all other colors leaving one big chain. (TIP: Look for a color that has at least one in each column to ensure you can complete a chain.)
- Return to the airship and click on the lever to take off.
Crater of Time
The Clockmaker’s Tower – 23 Dream Pieces
- 8 Dream Pieces
- The tower acts as a sundial, so take note of the Roman numeral beneath the shadow of the tower, VI.
- Click on the door at the base of the tower for a close-up.
- 5 Dream Pieces
- Enter the current time, which you know from the tower’s shadow to be six o’clock. Use the small button to move the small hand to six.
- Click to enter the tower.
- 7 Dream Pieces
- Click on the left-most door and once the gears disappear click Back to return to the tower.
- Click on the two gears in the snow and click again on the left-most door.
- 3 Dream Pieces
- Drag the gears to the puzzle and click to slide the pieces until you have a path of rotating gears from the left gear to the right.
The Clockmaker’s Room – 23 Dream Pieces
- 12 Dream Pieces
- Pick up the piece of pipe and bell and place them where they belong.
- Click on the book on the desk to bring up another close-up.
- 6 Dream Pieces
- Use your Fairy Power, Reveal, and click on each of the letters and again on an empty slot to the right to place them.
- Once completed, return to the Clockmaker’s Room and click on the wall.
- 5 Dream Pieces
- Drag the round tile to the spot missing a tile, and rotate all of them until they match the image found in the book on the desk.
- Click Back.
- Click on the bell to call the Clockmaker, and then click on the speaker to begin the dialog. The correct responses are:
- I’m trying to find my way home. I don’t belong here.
- Yes. I need to get back to my own dimensions.
- Where are they?
- That sounds difficult, but I will do my best.
- Very well. I shall return.
- Click Back to go back outside.
The Clockmaker’s Tower – 3 Dream Pieces
- Click on the right-most door atop the tower.
- 3 Dream Pieces
- Use your Fairy Power, Reveal, and place the pieces correctly to open the door.
Room of Clocks – 10 Dream Pieces

- 10 Dream Pieces
- Use the three controls at the bottom of the screen to set all of the clocks on the wall to 6:00.
- Pick up some colored stones and return to the airship.
The Airship – 0 Dream Pieces
- In the airship, click on the map and use the Reveal power to get the coordinates for Treehouse Village.
- Set the coordinates for Treehouse Village on the control wheel.
- Play the fuel mini-game once again, and then pull the lever to fly to Treehouse Village.
Treehouse Village
Treehouse Village – 20 Dream Pieces
- 12 Dream Pieces
- Cast your third Fairy Power, Transmute, to turn the trees from gold to wood.
- Pick up the pile of sticks.
- Click on each of the four trees and solve their puzzles in turn.
- 2 Dream Pieces
- 2 Dream Pieces
- 2 Dream Pieces
- 2 Dream Pieces
- Pick up the first key and some colored stones.
The Airship – 0 Dream Pieces
- In the airship, click on the map and use the Reveal power to get the coordinates for Wind Music Island.
- Set the coordinates for Wind Music Island on the control wheel.
- Play the fuel mini-game once again, and then pull the lever to fly to Wind Music Island.
Wind Music Island
Wind Music Island – 18 Dream Pieces

- 10 Dream Pieces
- In the upper right corner, click on the totems for a close-up puzzle.
- 8 Dream Pieces
- Position each stone correctly in the following order:
- Totem 1: E, D, C, B, A
- Totem 2: A, B, C, D, E
- Totem 3: C, B, A, D, E
- Totem 4: Any order
- Totem 1: E, D, C, B, A
- Totem 2: E, D, C, B, A
- Totem 3: B, E, D, C, A
- Totem 4: E, D, C, B, A, E, D
- Take note of the symbols once all totems have been completed (turned green).
Casual
Challenge
Wind Music Cave – 8 Dream Pieces
- Cast your fourth Fairy Power, Brilliance, to bring light to the otherwise dark cave.
- 8 Dream Pieces
- Pick up the hammer and two cylinders.
- Drag the cylinders to the printing machine.
- Use the hammer four times on the glowing blue stone.
- Place a blue stone into the printing machine.
- Click on the cylinders of the machine to bring up the dials. Duplicate the symbols from the first totem on the cylinders.
- Click away to dismiss the close up and pull the lever on the machine.
- Repeat this for the other three blue stones and totems.
- Return outside.
Wind Music Island – 9 Dream Pieces
- Click on the interactive area just below and to the left of the totems to bring up another close-up.
- 9 Dream Pieces
- Place one of the four printed stones in the correct slot.
- Click Back.
- Pick up the 10 stone instrument pieces and put them back together.
- Return to the previous close-up and place the remaining blue stones into the correct slots.
- Once you have the second key, pick up some colored stones and return to the airship.
The Airship – 0 Dream Pieces
- In the airship, click on the map and use the Reveal power to get the coordinates for the Water Collector.
- Set the coordinates for the Water Collector on the control wheel.
- Play the fuel mini-game once again, and then pull the lever to fly to the Water Collector.
Water Collector
The Water Collector – 23 Dream Pieces
- 13 Dream Pieces
- Pick up the three pieces of pipe and one key.
- Place the pipes in the proper location to restore them.
- Cast your fifth Fairy Power, Thunder, to call forth a storm that will refill the pool.
- Use the key on the door and click to enter.
- Cast Brilliance to bring light to the room.
- 10 Dream Pieces
- Pick up six wooden planks and five chalices.
- Click on the wooden wheel on the right.
- Take note of one of the carvings and then place the wooden planks with the carvings needed to reproduce the carving on the wheel on the slide to the left.
Pull the lever to release the water into the balance. - Place a chalice on the opposite end of the balance. If it is the correct chalice you will hear a ding. Otherwise remove the chalice and try another until you’ve found the correct one.
- Take that chalice and place it on the corresponding carving on the wooden wheel.
- Repeat this process for the remaining four chalices.
- Once you have the third key, go back outside, pick up some colored stones and return to the airship.
The Airship – 0 Dream Pieces
- In the airship, click on the map and get the coordinates for the Crater of Time.
- Set the coordinates for the Crater of Time on the control wheel.
- Play the fuel mini-game once again, and then pull the lever to fly to the Crater of Time.
Crater of Time
The Clockmaker’s Tower – 3 Dream Pieces
- Return to the upper portion of the tower and click on the top-most door.
- 3 Dream Pieces
- Click Back.
- Pick up the three sets of tiles and click on the top-most door once again.
- Place the tiles on the door and watch the pattern that plays.
- Click on the tiles to reproduce the pattern and enter the door.
Time Synchronization Room – 5 Dream Pieces
- Cast Brilliance to bring light to the room.
- 5 Dream Pieces
- Pick up the key on the right.
- Use each of the three keys on the three doors.
- Place the gears to ensure all gears are rotating once the machine is turned on.
- Use the key found on the floor to unlock the middle gear in this close-up.
- Once all gears are rotating, exit the room.
- Return to the Room of Clocks, to pick up some more colored stones.
- Return to the airship.
The Airship – 0 Dream Pieces
- In the airship, click on the map and get the coordinates for the Town of Wish.
- Set the coordinates for the Town of Wish on the control wheel.
- Play the fuel mini-game once again, and then pull the lever to fly to the Town of Wish.
Do you have any tips? Share it in the comments!
Walkthrough written by: Ryan
Games in this post: Dream Chronicles: The Book of Air





































July 9th, 2010 - 22:55
If your team decide to post this walk-through, the sales of Collector’s Edition will drop to zero! But, after all, that’s a good choice!
July 13th, 2010 - 08:59
@thinhin Actually, the Collector’s edition has a waaaay better strategy guide than this simple walkthrough. More pictures and more tips and all. Glad you enjoyed though!
July 14th, 2010 - 19:00
Yeah, sure, money’s worth its cost! :>
Although people doesn’t praise the game as much as it’d have been, they’re still “crazy” about the game. They have to complete the game immediately, ASAP. (That’s why ‘Dream Chronicles’ is always criticized ‘short’ because of its driving people insane to complete it ASAP.) Players need to ask each other ASAP too, which will lead ‘em to the nearest and earliest walkthrough. So I re-think that you guys don’t have to do [posting] this cuz there are many walkthroughs which are already out there. Let ‘em do their work!
) With some “teaser”/B-side/secret stories, Inside PlatyFirst is already cool with fans, seriously!
September 23rd, 2010 - 18:53
I still cannot get past the blue tiles that are mujsical. I have tried and tried. any more help?
December 9th, 2010 - 06:12
I stuck at the clock master tower, where can i find the 2 keys.
January 8th, 2012 - 00:22
Hi, I’m stuck at the Crater of Time. I have placed all the figurines and collected all seven magic symbols from the caves. What do I do next?