To follow is the first in our blog series tracing the development of the third installment in the Dream Chronicles series. Pablo Vietto, Art Director with KatGames explains the inspiration behind the stunning artwork that gives the series its unique style...
From the start, the goal with the Dream Chronicles series was to bring the story and adventure to life in a world inspired by a very unique art style. The work of Antonio Gaudi – a famous Spanish architect known for his fantastic modern designs – was at the heart of this inspiration. The “Art Nouveau” movement that he represented provided the perfect combination of fantasy and reality with his designs being based on very appealing and organic shapes.
When starting the design of a scene for one of the Dream Chronicles games, we do extensive research to gather reference and ideas for the architecture, devices, and graphical elements that could be used. Based on these materials, we create sketches to consolidate the ideas and see how all the elements fit together. Since the game is presented from a first-person point of view, a principal sketch is created with particular attention given to how the scene is framed and composed – as if someone was actually standing in the space. To develop the more complex objects, additional sketches are often created to communicate an extra level of detail to the modelers.
For Dream Chronicles: The Chosen Child we increased the amount of fantasy in the designs by exaggerating the lines in the forms. We also increased the amount of detail dramatically to give the player a much richer world to explore. The game is presented at a higher resolution which means there are 60% more pixels on the screen to make sure the additional detail is crisp and clear. In addition, the size and quantity of the animations in the scenes have also been increased to bring more life to the game.
Check out this brand new trailer to see how The Chosen Child has developed from concept stage to final.